The Kraken is suitable for players who prefers to use ranged attacks and a high altitude advantage. Rewards for perks that are already at level 3 are replaced with a 200 keys reward. The Kraken cannot burst upwards when he is more than 10 meters above ground. While gliding, the Kraken's basic attacks are ranged, and it may use all of its abilities as normal. Out of combat, the Kraken will gradually descend towards the earth in combat, it will only sink when affected by slows, tranquilizers, and harpoons. This traversal pushes the Kraken in the direction of the reticle before granting it temporary flight. Ranged: 115 (Applies melee on-hit effects).Heavy Attack: 175 (Resets every 3 seconds).This ability has the advantage of a short cooldown. The Kraken shoots a large energy wave that knocks enemies back and deals moderate damage. While in the channel, the Kraken maintains its current momentum and can press the crouch button to drop from the sky. The Kraken channels, preventing further traversal before unleashing an electric pulse that deals heavy damage to all nearby enemies. Uses 100%/50%/33% of ability total for each charge.A maximum of three mines may be placed on the map at any one given time. Releasing an orb imposes a partial cooldown on the ability, removing a charge. The mines function on an ammo system of three charges. Hunters can shoot the orbs to destroy them. Each orb deals moderate damage upon contact. Orbs will remain on the battlefield until destroyed or the Kraken reaches its limit. The Kraken releases an orb which, after a short arm time, homes in on its enemies and explodes. The reticle for this ability is maneuverable while charging, but is also visible to hunters, allowing them opportunities for escape. The Kraken channels for a short period before calling down a bolt of lightning, dealing a large amount of damage to all enemies caught within. Krakens aided in the downfall of Shear and ones DNA was infused into Kala transforming her into a combination of multiple monsters with Kraken seeming to be the most prevalent and it occasionally speaks through her. Kraken will leave visible marks on the ground over which it flies. When gliding, it spreads its wings and creates an electrical field that keeps it bouyant. Kraken can generate electricity from the two tentacle-like appendages on its back, and uses these for combat and flight. Kraken's back feet have three toes and a dewclaw, while its front legs have longer claws that more closely resemble human hands. Its back contains two tentacle-like wings with a spiked ridge between them. The Kraken is tall and lanky but hunches over on all fours when moving. The Kraken's upper jaw is split in two, giving it's mouth an overall triangular shape. The bottom two eyes are slightly larger than the top two. Kraken's head has four eyes and a sideways mouth formed partially of the tentacles running up and down its face. The Kraken moves on all fours but is capable of standing on just its hind legs when using skills like Aftershock. Kraken draws equally from saurian and Lovecraftian influences. This tentacled monstrosity unleashes electric death on Hunters who get too close and even those who think they are safely out of range. If the dictionary ever decided it needed a new word to describe the mix between waking nightmare and ungodly horror, it would undoubtedly include an image of Kraken.
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