![]() ![]() As long as Warehouse A request can be fulfilled (valid connections, upkeep paid, available storage capacity, etc), Warehouse B will never receive any Apple.If a Request has an infinite amount solicited, all following Requests will not receive any. When Warehouse A has less than 12 Apples, the logistic Network will stop working on Warehouse B’s Request begin working on Warehouse A’s Request.When Warehouse A has its first Request fulfilled, the Logistic Network will work to send Apples to Warehouse B.Warehouse A has a higher Priority then Warehouse B.Warehouse A and Warehouse B are both Requesting to have Apples sent to them, 12 and 15 respectively.If a Request for a Product with a higher Priority requires more of that Product, the Logistics Network will stop fulfilling any other Request for the Product and beginning fulfilling the higher Request. The Logistic System sends 12 Sand to Warehouse B.The Logistics System sends 10 Sand to Truck Warehouse A.If the Request of the highest Warehouse is fulfilled, the Logistics Network will then work to fulfill the Request of the next Warehouse on the list. ![]() If there are more then one Request for a Product, the Request that is highest Priority list will get the Product before any other Request. This list is meant to help determine who gets a Product 1st when there are multiple requests for the same Product. You can adjust the priority of a Request in the requesting Warehouse or the Priority Screen.Īs the Player starts making more Requests for Products they will be added to a Priority List. The network will stop working on a lower priority Request if a Higher Priority Request appears or needs more product. Higher priority Requests will be fulfilled before lower ones. Use the + / - to select the Priority of the Request.You can set the Network to continuously send the product to the Warehouse or just a one time deal. Use the + / - to change the amount of to be sent.Click on the button to select the Product(s) you want to be sent.Open the Warehouse where you want Product to go to.Roads for Truck Depots, Tracks for Train Terminals, etc. Ensure the Trade Depots are connected to each other.Ensure the Warehouses are connected to the Trade Depots using a Road.You need to set up a Logistic Network by placing two Trade Depots within range of the Warehouse you wish to share Product.When this happens neither network will interact with the other. You can also have multiple Logistic Networks of the same type that are not connected that operate separately from each other.Ī Warehouse may use any Trade Depots of any type that is within its radius.Įxample (Multiple Warehouses and Trade Depots):Ī Player can form more than one network of the same type as long as they do not directly connect. ![]() E.g Trucks Depots to Trucks Depots or Train Terminals to Train Terminals. When you want to create a Logistical Network you can move Products from one Depot type to another of the same type, not another type. In later versions of the game, there is also a striped "roadblock" barrier shown between adjacent tiles of a straight-line road that don't actually connect, so that such discontinuous roads are easier to see, especially when zoomed out.Logistical Networks are the method of which mass amounts of goods are moved from one point on the map to another. The game does not automatically connect adjacent road tiles (as some other games of this type do), as that can create intersections where you don't want them. When building a new road to connect to your existing network, your selection for the new road must include at least one tile of the existing road to which you want to connect. png) but the gaps in the roads are visible. They're difficult to see because the screen shot is rather crap (too zoomed out, too low-res. The gaps are between the facilities' (warehouse, oil drill, and orchard) in/out roads (the single road tile that's part of the building) and the main road. Neither in my own roads that have the same issue. Originally posted by bourriquet42:I don't see the discontinuity in the picture. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |